So, in my new game, I am having trouble with this thing where when my character dies, he plays an animation to represent death, and then he dies. But you can cheat death by simply walking, and the animation will stop, not letting the reset game button to do its job. Here, I’ll show you. flowlab.io/game/play/946430
did you place the pause behavior.
Pause wouldnt help in this case. Try changing the priority for the death animation to a higher value.
This will prevent the other animations from annoying you
Okay, this is a little delayed, (3 months delayed,) but thanks! =D