Checking if my player is on or off a button

In level 3 of my game I am trying to implement a button mechanic with proximity. It works when I spawn the player on top of the button and when the player then gets off the button it stops like it is supposed to but when I try to activate the button again it doesn’t work.

This is my game: Flowlab Game Creator - First test

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Hello, @RyanBleach ! Welcome to the forums.
I think this example might help…

Or, you can use something like this;

The Hit is when your player is on the button, Miss is when he is off the button.

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