Clone object as new type

Let us clone an object as a new type, so everything–appearance, animations, behaviors, physics attributes and so on is created as a new object that one can then modify.

I don’t mean a parent/child relationship, I mean here’s my dragon enemy object Type A, and I’m going to clone it as dragon enemy Type B and just make some fundamental changes without having to add all the animations back in by hand, or make sure the physics settings are the same, or copy pasting the code.

We have really easy ways of reusing code between objects, but reusing animations and the related code can be a chore.

6 Likes

I’ve actually wanted this kind of thing for a long time. It would be awesome.

4 Likes

This would he helpfull, but grazer is very busy I am sure. With all the flowjam going on, and all the new updates.

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Sure, this isn’t intended as pressure, just occured to me so I added it here :slight_smile:

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I agree though, this would solve a lot of problems.

2 Likes