Tags:
All: @DWGAMEMASTER
All: @DWGAMEMASTER
Nice
Things I completed:
Player:
Other Objects:
Imperial Guard:
The Coding isn’t much, but I had to test EVERYTHING. It was quite stressing, XD. I like making new enemies and objects though (Especially drawing them). The player is mostly done, I just need to constantly update the alerts bundle, due to the new alert objects.
Well, onto the level design:
That is all for now. It is very late where I live and I didn’t have time to update my game before work.
The Imperial Guard enemy was very fun to make, although I am only a quarter done with him. I try to write a big finisher but there really isn’t much to write. I made some animations, coded a new enemy, and drew it.
End of Major update.
Major:
@ARRTY @Hong_Jooni_Pooni @John_Shrekinson @BeesyBee @Kasamir
All:
@ItzBlob @hi4250five @paisleypug @DinoDev @Flying_Fajita
(Next tag will be in next post.)
Goodbye and thank you so much for the support,
-Ember.Y
All:
@DWGAMEMASTER
W
What do you mean by “W”?
@JUSTPLAINOP i think the backround trees need shading
W. I. N.
How do you know what they look like? Whatever:
I have no time at the moment, I will tomorrow though.
What did I win? I’ll lose the Flowjam.
w is a internet term for win, a way of showing how the very being of this project is a blessing to the hearts of all of us, that is something who resonates within all of us, that is why the term is use
it’s just a compliment, it’s an even bigger compliment than just saying “nice”
Take it or leave it, your choice.
Also don’t be down on yourself, I bet you get top 15 EZ (out of ≈80 submissions I bet?)
Thanks, but I doubt it. There are much more than 15 users (Who are participating), that have much more experience than me.
Thank you again, and good night.
nah, dino dev’s right. There are so many people who just joined flowlab and still compete. lol idk why. It’s fun ig
Things I completed:
Player:
Barrier:
Enemy 3 (Imperial Guard):
Yet again, I had to experiment with a bit of code. I just fixed the player’s HP bundle:
That’s all for the code.
Well, now I have to show it to you in Play mode, meaning I have to beat the ENTIRE 2nd level so far.
Oh, would you look at that. The game won’t let me (hehe). I guess you’ll have to wait for the release!
Overall, the level Design has been pretty tricky because I cannot see the dead trees or the red stone when in editor mode, meaning I have to go ALL THE WAY THROUGH the level to see if A SINGLE THING WORKS. I guess it’s just part of developing a game, XD.
This was a fun update to make and, as I promised before, there is at least one new object coming out every update! I love experimenting with the different enemies and animations. Also, the Imperial guard is a “Mini Boss” so it has its own HP bar.
I tried making the enemy bouncy (100%) so it looked like it was jumping but, after experimenting, found it very buggy and annoying… so I just coded jumping. It is quite easy.
I couldn’t do much level designing today (I need to FINISH THE FIRE KINGDOM ALREADY!), due to work, Judo classes, Halo, and a bunch of other personal things.
Major:
@ARRTY @Hong_Jooni_Pooni @John_Shrekinson @BeesyBee @Kasamir
All:
@ItzBlob @hi4250five @paisleypug @DinoDev @Flying_Fajita
(Next tag will be in next post.)
I hope to finish the fire kingdom soon!
See you later,
-Ember.Y
All:
@DWGAMEMASTER
W
After this jam I have lots of advice to give you (probably during the voting period I will give you it).
Ok (Thanks), I am open to advice, and this is one of the reasons I made a detailed Dev Log for the game.
Vironia: Elemental Kingdoms if FINISHED!
All:
@ItzBlob @hi4250five @paisleypug @DinoDev @Flying_Fajita @DWGAMEMASTER
Major:
@ARRTY @Hong_Jooni_Pooni @John_Shrekinson @BeesyBee
(More tags in next post.)
I’d just like to say a few words:
Thanks to EVERYONE for the support.
Thanks to Flying Fajita and DWGAMEMATER for Beta Testing.
Thanks for competing against me.
Best,
-Ember Ren Yatoshi
Looks awsome! Solid game.