@grazer I think it would be nice to make a pixel based collider for a little more complex objects, because of game ideas I haven’t been able to do I’m asking. basically the collider shape will change based on the pixels used and not used
for instance x = black y = erased
x x x
y y y
y y y
and only have the collider 3 pixels long
or for other complex shapes like “L” or something