Collision blocks not outputting but appear to be lighting up

Here’s just a picture of it happening. It is indeed colliding with ground

When I delete and remake / reconnect it works for a bit and then as soon as I start making changes it breaks again

Edit: I turned on the “up” option, but the ground is colliding with them from left & right which is some strange behavior

Screenshot 2024-08-30 10.32.34 AM

Just click it again and click ok, it should be fine.

So if you have collision set to specific sides, it will light up when collision is detected but will only output when the correct side was detected.

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The collision sides are having strange behavior. When the slug collides with the left or right, it tries colliding with up instead.

Another example is the player, which I have set to collide with bottom, but it only works when i set it to left & right.

Of course, left and right collision still work, which lead to some double-jump bugs