Here’s just a picture of it happening. It is indeed colliding with ground
When I delete and remake / reconnect it works for a bit and then as soon as I start making changes it breaks again
Edit: I turned on the “up” option, but the ground is colliding with them from left & right which is some strange behavior
Just click it again and click ok, it should be fine.
JR01
3
So if you have collision set to specific sides, it will light up when collision is detected but will only output when the correct side was detected.
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The collision sides are having strange behavior. When the slug collides with the left or right, it tries colliding with up instead.
Another example is the player, which I have set to collide with bottom, but it only works when i set it to left & right.
Of course, left and right collision still work, which lead to some double-jump bugs