Collision For Attached Objects

I’m currently working on a game that features ragdoll physics, and I’ve encountered a slight inconvenience where all the limbs of the ragdoll dont have collision. I believe it would be beneficial to implement a feature that allows players to toggle the collision and off as needed.

Joints are a planned update that will be separate from attach.



If you want to do this currently, it would require a lot of math and physics stuff.

This is a good suggestion, particularly the way this idea’s originator, @Crigence presented it on the Discord.

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