There should be some type of feature to make enemies into one group so you don’t have to put every single enemy collision in the code. I also think there should be a way to make a custom coding tab where you can put your most used nodes.
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Collision groups already exist, they’re called parents
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Also, a place to save your custom code blocks is called your saved bundles
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nah I mean like where I can put the most useful nodes like once, timer, and collision so I don’t have to keep switching between code tabs
Parent objects can be used for this. Set all enemies to have an “Enemy Parent”, then set the collision to Enemy Parent.
Page 6 discusses parent objects.
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