Collision Groups and custom code block tabs

There should be some type of feature to make enemies into one group so you don’t have to put every single enemy collision in the code. I also think there should be a way to make a custom coding tab where you can put your most used nodes.

5 Likes

Collision groups already exist, they’re called parents

4 Likes

Also, a place to save your custom code blocks is called your saved bundles

2 Likes

nah I mean like where I can put the most useful nodes like once, timer, and collision so I don’t have to keep switching between code tabs

Parent objects can be used for this. Set all enemies to have an “Enemy Parent”, then set the collision to Enemy Parent.

Page 6 discusses parent objects.

2 Likes