Collision Not Working Second Time

I’m not sure if this is a bug, or if it is a temporary error. It’s hilly over here, and the internet is bad. So, I’m making the player collide with many other objects of the same type, the second time I collide it doesn’t trigger anything. First time is perfect.

:poop:

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link please?

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Check to see if there is a delay in the block settings, the block won’t output again until the delay is finished (in frames).

Also collision trigger only outputs on collision; so if the 2 objects are touching after collision, the block will not output until they separate and re-collide.

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yeah, thats probobaly more helpful n

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Oop, I knew it, it works fine now… sorry

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I do have one question for you, @JR_01 ,is it possible to make the GUI not move with the player as it moves? It gets in the way if I move the camera, and I want to position the word by a player frame by frame.

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The GUI is tied to the screen itself, and you move the screen around the world with the camera.

If you want it to not move with the player, then you need to tell the camera to not move with the player (or remove the camera).

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That means I will have to make all my own text :frowning:

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You can move text by using the X and Y inputs on the labels,
they move based on the screen’s position, not the game world position.

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