I’m trying to make a medieval game where knight ai can clash and I have now gotten to the part where I am making something to deal damage, but major problem: How do I send a message to a specific emitted object (the one that I am in proximity with) to deal damage to that warrior?
Well, have the emitted object send a message to the object that sent it, then have the object that sends the emitted object make a message that sends to last contacted object :]
How would it send a message to the object that sent it if that object is also emitted
I’ve tested that proximity doesn’t count as last contacted.
Exactly. First you have the emitted object send a message to the emitter.
Or another method is instead of using messages spawn a block in the exact position of the emitted object, and when the emitted object picks it up then it performs the action you want it to.
The other thing is not working so I’ll try that
Sorry about this but I just realized that since the troops will group up, I do not want it to do splash and emitting a specific object will do splash.
Oh ok :}
well have fun, then
that’s literally just going to make a chain of messages
Well, not really. It’s just the created object sending a message and then when the creator is ready it sends a message back ._.
Why would I need it to send a message back? That would do nothing?
To actually activate the command you want the created object to do ._.
i’m confused on what it is going to do
Nothing unless you attach a mailbox in the created object
can you use the thunderdome to either show that this does not work or how it’s supposed to work please because I am utterly lost
Listen to hihilogic he came in 2019 while you came April 2020 and I came Oct 2020
i literally don’t understand at all what they are trying to explain