This is my new game. I just wanted to see if this was possible, and it turns out, it is!
Flowlab - CPS Tester
Nice, my suggestion for this game is to try to average out the CPS as it goes on, and make it so it goes indefinitely when you start it (or 10 seconds)
I was discussing this with him, and it would be cool, but it would also require a lot more alternating mathematics.
Love it though Kade. Butterflying at about 15 rn.
Oh nice. I didn’t know random could output directly into animation.
Thanks btw.
I mean… any number output can go into another number input? Unless I do not understand right.
Would anybody happen to know how to get the greatest score and not reset it every time?
Uhm, @kade, your thing doesn’t register me dragging.
Hmm… It could be your PC, or just my game. I’ll check it out.
So… I used a Lego Technic large size motor (75 USD on amazon), a 5/1 gear ratio RPM multiplier, and my old gaming mouse to create an auto clicker… Lol.
I won’t use it on any games, or in general, because it’s going to wreck the basic switches on my mouse, but I mayy use it for this game… just to set a WR…
I just downloaded a random auto clicker on my pc, and I can get like 57 clicks in a second on this game using it, although I’m pretty sure it clicks at 100 times a second.
Yeah. I don’t think it registered me drag clicking either.-Although, it could be because my mouse has beforeclick noise. Funky switches.
I don’t want to get too high CPS with an auto clicker, because that counts as cheating. Realistic is up to 25.
With hard jittering. I’m getting the expensive mouse, lol. (Going up! 13 CPS rn)
@ManiacPumpkin, maybe it’s the system just not being able to manage those manual inputs that quickly. Lag or something.