Cube Collector Update Log

A forum for me to keep track of my progress on Cube Collector, a gacha game i’m working on with a progression system similar to Cookie Clicker

V0.Gamma
Additions:

  • Added luck boosters to the main menu
    Changes:
  • Slightly tweaked the odds of getting cubes, all types but
    omega are now more common, omega is rarer.
    Fixes:
  • Fixed Timed Luck Boost overriding other boosts

Cube List:

BASIC

  • Red
  • Blue
  • Green
  • Yellow
  • Purple
  • Cyan
  • Lavender
  • Generic

RARE

  • C.O.C.O.A.
  • Maroon
  • Bomi
  • static
  • Salt
  • TVII
  • Sphere

EPIC

  • Orange
  • Velo
  • Edgar
  • Norway
  • Denton
  • Polt
  • ???

CHROMO

  • Paladin
  • Chroma
  • Nico
  • Paladin
  • Petri

OMEGA

  • Crelve
  • Dusket

ROUNDABOUT

  • Lyre

SECRET

  • Chilly (Hint: the year this game released)
  • Tri (Hint: the year the original Cube Collector 2 released. (check the description of the scratch game!!!))

CREDITS:

Original by @trigoid on Scratch

The menu music is from @pheonicia on YT.

If you somehow don’t know what the boss theme is, then it is MEGALOVANIA by toby fox. (im sorry toby dont get mad at me for using megalovania i tried to make my own boss theme and it sounded like a cat throwing up)

TVII was made by @Radiusgames46 for the “we need more rares” contest back in 2023.

Computer Booting noise was found here.

This a remake of this game: https://scratch.mit.edu/projects/1280980741/

(The orginal was delisted a few years ago. This is just a preservation copy made by yours truly)

Plans:

  • At Least 40 Cubes (30/40)
  • Rebirthing (FUNCTIONAL, JUST NEED MORE UPGRADES)
  • A Shop (DONE)
  • Ways to Boost Luck (DONE)
  • Settings (DONE)
  • Achievements (DONE BUT BUGGED?)

I cannot list the cube odds, because I have no idea how the randomizer works. I wish I was kidding.
“Well then how do you know how to boost luck?” you might be saying, but I kid you not, there is literally just a “luck” variable I change in the programming. I have no idea what impact it has, I just know that it somehow boosts luck.

I would pay 5 dollars for a expanded version of this on steam. My only complaint would be the 25% malfunction when you have the skip animation thing. Maybe Have another Upgrade that costs 150 that removes or reduces the breaking chance.

yeah, ill prob add this

not sure how i didnt think of this lol

ok its added, theres 2 new upgrades

One decreases the fail chance to 12.5 (half) and the other decreases it to 0.01% (theres also a achievement for it failing when you have those upgrades maxed out)