A forum for me to keep track of my progress on Cube Collector, a gacha game i’m working on with a progression system similar to Cookie Clicker
V0.Gamma
Additions:
- Added luck boosters to the main menu
Changes: - Slightly tweaked the odds of getting cubes, all types but
omega are now more common, omega is rarer.
Fixes: - Fixed Timed Luck Boost overriding other boosts
Cube List:
BASIC
- Red
- Blue
- Green
- Yellow
- Purple
- Cyan
- Lavender
- Generic
RARE
- C.O.C.O.A.
- Maroon
- Bomi
- static
- Salt
- TVII
- Sphere
EPIC
- Orange
- Velo
- Edgar
- Norway
- Denton
- Polt
- ???
CHROMO
- Paladin
- Chroma
- Nico
- Paladin
- Petri
OMEGA
- Crelve
- Dusket
ROUNDABOUT
- Lyre
SECRET
- Chilly (Hint: the year this game released)
- Tri (Hint: the year the original Cube Collector 2 released. (check the description of the scratch game!!!))
CREDITS:
Original by @trigoid on Scratch
The menu music is from @pheonicia on YT.
If you somehow don’t know what the boss theme is, then it is MEGALOVANIA by toby fox. (im sorry toby dont get mad at me for using megalovania i tried to make my own boss theme and it sounded like a cat throwing up)
TVII was made by @Radiusgames46 for the “we need more rares” contest back in 2023.
Computer Booting noise was found here.
This a remake of this game: https://scratch.mit.edu/projects/1280980741/
(The orginal was delisted a few years ago. This is just a preservation copy made by yours truly)
Plans:
- At Least 40 Cubes (30/40)
- Rebirthing (FUNCTIONAL, JUST NEED MORE UPGRADES)
- A Shop (DONE)
- Ways to Boost Luck (DONE)
- Settings (DONE)
- Achievements (DONE BUT BUGGED?)
I cannot list the cube odds, because I have no idea how the randomizer works. I wish I was kidding.
“Well then how do you know how to boost luck?” you might be saying, but I kid you not, there is literally just a “luck” variable I change in the programming. I have no idea what impact it has, I just know that it somehow boosts luck.