CubeTales: Sparks of War Devlog

I’m scared

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Updated movement + EASING

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I’m doing social justice/activism art for a school assignment and my chosen topic is Shell gas. What do you guys think of me making art for this assignment based on CubeTales: Sparks of War? This particular CubeTales game connects to my assignment because in both the game and real life, a gas company has taken over an entire country and that is very bad.

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nhgcr has been updating the game lately, so I made a new loading screen and game cover:


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Abstract wallpaper and new game page theme background

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CubeTales 2 doesn’t need double or extended/boosted jump because the whole game was built around double jump. CubeTales: Sparks of War was built around Force Jump and bonus half-jump which is why I added half-jump back, but now compatible with nhgcr’s new current movement system. I also added arrow key movement back, also fitting with the system of nhgcr’s.

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Editable logos:

Sparks of War

Prime Logo Generator | Free Online Design Tool (flamingtext.com)

CubeTales

Prime Logo Generator | Free Online Design Tool (flamingtext.com)

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“Forward facing Cube isn’t real, it can’t hurt you”

Forward facing Cube:

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Dang I meant CubeTales 3. CubeTales 2 does need it.

you’re saying…that the movement is bad…because the levels are designed around them? That makes no sense.

The force jump and half jump were bugs, why would you add back bugs?

They are not bugs anymore. Play the game and test the functions. It’s smooth as hell and your code is untouched.

Just because you believe something isn’t a bug doesn’t mean it isn’t a bug.

I’m keeping your good movement and adding back old features that were removed in a way that fits your new system, aka good code. Please don’t delete it I hope.

dang the credits is still broken

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