Remember before reading: this is more a concept idea for organization for improvement of the engine. This idea also demands a lot, so i understand pretty well if it is not acceptable.
I took this idea from Unreal Engine: a section that’s designed for tree branches.
In the bundle settings there could be a “tree branch selector”. In it all the behaviors come to head down. There also could be a new list: a AI customized list
In this AI list we could add behaviors as number selective routers, number and text data storage and etc (i think more about behaviors that resume some coding, because it would make ai programming more fluent)
I’m not sure what you’re asking for here. Are you asking for a premade AI bundle?
While AI is possible and I have done a few things with it before, it’s pretty game-specific.
so the editor looks different?
neural networks and learning ai is much much more complex than you think
there’s a reason it’s only been used publicly commonly for a year or two
Like @CodeAlpaca said, making AI is heavily dependant on what type of game your trying to make. You wouldn’t need to a new layout for AI. I am currently trying to test out AI for a game I am making and here is what I have so far, it is not finished but I have the base down for what I want each one of them to do.