Dash Effect Example

So many people ask how to do this, so I decided to make an example for it.

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What does this math represent?
image

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Haevoc’s IQ

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To prevent lag, I add x and y velocity and check if it’s greater than one so it only spawns in the particles when you move.

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I think you would need to have separate abs values, right now if you had -1 x velocity and +1 y velocity it would = 0

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Oh, yeah I forgot to do that, thanks.

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Thank you very much sir/ma’am. This is exactly what I needed.

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