Destroying A Clone Containing A Label Deletes The Label For All Other Clones

Destroying one object clone with a Label in it deletes the Label even if the other existing object clones still contain the Label block.

Level 4:

This is another reason why Labels should be object-specific instead of shared between all objects of the same type…

5 Likes

I noticed something like this in the past but forgot about it. Object specific labels would be great

5 Likes

I remember running into this little issue when trying to create nametags for individual players in a multiplayer game I worked on a year ago. I am full on-board with an object specific option for Label behaviors.

2 Likes