Destroying one object clone with a Label in it deletes the Label even if the other existing object clones still contain the Label block.
LEVEL 1: If you put a MouseClick behavior in a parent object, then spawn a child object (which is parented to the object with the Mouseclick behavior), the MouseClick behavior will not trigger at all in the spawned child object... *** LEVEL 2: Left...
This is another reason why Labels should be object-specific instead of shared between all objects of the same type…
I noticed something like this in the past but forgot about it. Object specific labels would be great
I remember running into this little issue when trying to create nametags for individual players in a multiplayer game I worked on a year ago. I am full on-board with an object specific option for Label behaviors.