I made ants… but i need help with there wonky collisions…
AKA what i mean is i need ants to not collide with one another but still have being solid enabled
I made ants… but i need help with there wonky collisions…
AKA what i mean is i need ants to not collide with one another but still have being solid enabled
Use the enabled block
The issue with the enabled block is they totally freeze
you can just make them not solid, you may have to reload for it to apply the changes
Well there ai isnt perfect so they phase through the border
Question:
is the border just a huge rectangle surrounding the play area? If so, you can just set filters on their position so that if they go past the point they’re supposed to, their position gets preset.
For example:
Always → Extractor [This X] → (in) filter [greater than 288] → (get) Number [288] → (X) Position
I figure what hihilogic said should work, unless you’re looking for something else
While that would be good thats not the effect i was looking for, i kinda wanted them to just bump off it using flip but setting the back would work