Does anyone have a display order example? Say for instance, you have a tree in your game. When you go behind the tree, it appears to be in front of you, but when you go in front of the tree, it appears to be behind you.
Always → extract(y) → display order
Just put that it your tree and player objects
Thank you, I will try that.
I think the Display order Behavior Help video shows a logic bit to do this
little update: I was wrong. We had that example but then replaced the idea with a simpler logic. Sorry for the misinformation.
Here is the .gif of that initial display order example:
You probably already solved this since all the other comments have a functional solution.
Thank you very much. I will take all of your ideas in consideration and find what best suits my desires.