Distanced sounds?

So, in my game, there’s a lot of different things that make different sounds. But there’s a problem. The map is huge, but I can hear the radio playing from the other side of it. Is there a way to make it get gradually quieter the farther you go away from it?

I have an idea, but it’s kinda complicated. Is there a simple way to do it?

Nope, lost the idea. PLEASE HELP ME!!! I think it’ll make the game so much more realistic and fun, but I don’t know how to do it!!! =(

Something like this?

Is it possible that you do things yourself?

Okay that was harsh.

Anyway, theres a rig I have in the borders of SB3, and the closer you get to the borders with a particular setting on (dynamic), the borders glow brighter as you get closer and dimmer as you move away.

Okay, thanks! And look, I know I’m kinda being a give up, asking around, but that doesn’t mean you need to criticize me! I’m leaving in like 2 hours, so I can’t figure out something by myself right now. >=/

So, I’m back, and there’s something wrong. I copied everything correctly, checked the code, and even tried to see what other logic gates did. But NOR simply does reversed. Is this a problem with my copying and just didn’t find the problem, or does it have something to do with the channel switching? Look at the radio’s programming on here. And my copying is a little messy because I had to move it and the always and proximity didn’t go well together, so I wouldn’t be surprised if it was my copying. http://flowlab.io/game/view/1009901