I believe the physics in flowlab utilizes Coyote Time. If this true, are there settings to customize it? For those not familiar with Coyote Time, it is a short time period after a character falls off of something where they are still allowed to jump. It got its name from the Wile Coyote cartoons where gravity doesn’t exist until you look down.
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You could add your own code to make coyote time, my game has this.
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I had thought that coyote time was actually a part of the physics engine, as I have used it without coding it in in my platformer
Oh, coyote time has to be coded within the code used for the movement.
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Did you code something to the players’ character so they can look down?
I think I have figured it out, the collision detector stays on for a tiny amount after falling off of a tile. This allows for the player to jump after they already fell off of a tile