Is there a way to stop double jump? Because when my character jumps he can jump infinitly as long as he’s touching a vertical wall. I set to no friction and made sure it wasn’t repeating but still didn’t work.
The collision block that resets the player’s jump needs to only activate on the bottom.
You can also look at @PixelPizza’s double jump example in the Helpful Examples section of Flowlab.
I think they are trying to prevent double jump.
So what slime said is correct. In addition, You can also make your player object have a capsule collision shape.