I updated some of the animations because they felt a bit weird. Sorry for slow updates
Right now, for the down special, I just decided that he’ll just spam large ki blasts
Pings
@jaykobash @MODDI_YT @G_GS @YonTheController @ShyGuysHere @Deadly_Stars @Death68093 @John_Shrekinson
All special attacks are done. I’ll just need to fix some bugs, and then start on Vegeta-ble
I’ll still update, but I’ll try to do more after flowjam
Pings
@jaykobash @MODDI_YT @G_GS @YonTheController @ShyGuysHere @Deadly_Stars @Death68093 @fsfxfc @SOULSTEEL456
Alright. I should revive this game. Suddenly after doing a bit of game making, this popped back into my head. A little bit of overhaul might be in order. This game was the most fun to work on, so I should start up again
(for any newcomers, no story mode despite it saying Saiyan Saga. Title of this devlog will completely depend on what character I’m making)
Pings
@jaykobash @MODDI_YT @G_GS @YonTheController @ShyGuysHere @Deadly_Stars @Death68093 @fsfxfc @SOULSTEEL456
Holy crud. So, I just got done with a ton of things and the majority of bugs. So, (for now) I don’t think Goku has any problems. Once I finish Vegeta/player 2 code, I’ll be able to implement the features where gets hurt
Also to @fsfxfc @SOULSTEEL456, I apologize. I made many updates, but I didn’t check who wanted pings from the top of the devlog, so I couldn’t ping you. Well now I know and I’ll keep you guys posted too
I’m just going to throw this in here so I don’t forget: The winners of that one poll for the next characters after cell is Piccolo and Beerus
I just implemented a feature where when you use spirit bomb, you freeze in the air until you throw it
In the midst of attempting to compare old and new art of Goku, I realized the new art also looked bad, so I painstakingly went through each animation and made fixes.
Anyways, look at this
New

Old

I should keep doing this too
Once I get everything out of the way, Imma keep on working on this