Dunebound Devlog (Godot)

4/7
Fire + water prototypes are being built.



We thought through the temperature mechanic, and here’s our idea:
During the day, you will need to find water / stay in the shade to reset temperature.
During the night, you will need to find fire / eat spicy food to reset temperature.
You will be able to store some water and some food in your inventory (not much).

I’ve also been working on a background for the game.
Some clouds:


Background dunes:

I made something that shows how much damage you / an enemy took. It took SO LONG and I had to some up with a work around to get my font working with the object creating.
Me testing the system:

Xavier has fixed up the saving system, so now you can read/write any variable you want. And it won’t break if there is nothing saved.

Sequoia has been quietly working on inventory and food spawning, it’s been taking a while, but that’s expected since inventory takes a lot of work.

Oscar has been in Mexico… He’s only made a couple plant textures for the game.

That’s all for this week.

Pings:
@ManiacPumpkin @Kasamir @JR01 @BradenS @JUSTPLAINOP @jake @kade @ecode @Ghost_maker @BlazingSpooder

5 Likes