Edit Anim. Priorities using behavior inputs

It would be pretty nice if we could edit animation priority using inputs. Here’s something I made up:
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A number would go into the Priority input and it would set that animation’s priority to the number inputted. The “Out” output would output the number being inputted into the priority input.

This would really help me with an Animation Priority problem I have in my game.

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also we need an output for whenever it changes a frame (cus it’s inconsistent with 1/10 second time)

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Yeah, I agree, this would be really useful.

So would this. I think Animation needs an update.

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