I just deployed the latest release. This one took quite a bit longer than I hoped, but I got a lot of things taken care of that have been outstanding for a while. Mostly I was focused on improving editor performance, with less laggy interface interactions. I also added a few new features that have been long overdue as well though. Here’s what’s new in the latest version:
Improvements:
• Faster editor UI interactions. This means that clicking buttons, opening menus, panels, and popups should be faster.
• No more error message when adding velocity to a static object. This has worked fine since the new physics engine was added, so the error is not needed.
• Dropdown boxes have been improved. They are faster, correctly sorted, and the scrollbars should be less annoying
• Behavior menu scrolls instead of obscuring behavior buttons on small screens
Bug Fixes:
• Inheritance/Parent object loading fixes. In some cases parent behaviors would not load correctly.
• Fixed missing text in settings panel when creating a new Alert
• Label alpha not working correctly
• Label outlines / borders not respecting alpha settings
• Various small Label fixes
• Behavior Error messages rendering incorrectly
I like the time behaviors, I already made a clock and calendar from it. Though there is a few things I can report.
At random times I go to click an object, I seem to do something like a “miss click” and I would grab the world instead of the object (where as that object doesn’t move on screen). You can’t unlclick out and need to refresh the page.
Something simular happened to the behaviors that only happened once, but also everything was in a froze state kinda like a crash.
Alphas that were changed in game stays changed when in the editor, making it hard to move labels when 0 was already applied.
@grazer, I still can’t screenshot for the game cover.
I hit the button and nothing happens…
Edit: I can screenshot when the game loads but not when I go to another level.
If I go back to the first level and screenshot, the labels disappear and still doesn’t take the pic.
@grazer The new cursor behavior block isn’t working for me. I just did mouseclick (down) --> cursor (off) and nothing happens when I click on the object. I’m using FF 69.0.3.
@grazer, thanks for the fixes!
I can now screenshot any level and the cursor is off when playing a game but I found something else with that.
When playing the game, turning the cursor off, its off until you go over a label.
Going over a label turns the cursor back on and shows the hand icon as if you can move it still.
I tested the editor on my PC, and oh my god, this feels so smooth and polished. Really like it. I really do. And the other blocks you added are great to! I can see them helping other people, especially with people who have events on certain days. I can see the calendar block helping people with that, especially.
What you do is awesome. Your gifted, dude! Keep that up!