Eldabyss: Heaven and HeII

Also known as the actual Eldabyss 2

Eldabyss: Heaven and Hell is the official sequel of Eldabyss in the form of a reboot.

The year is 3058. Vikku Lamphart, a Vampiric Symbion, finds himself thrust into the underworld suddenly almost as punishment for learning the truth of unexplained disappearances around his hometown of Leavenworth: they’re going to the Underworld to suffer for non-conformity. To his shock, though, he isn’t suffering.

Bitter for answers, he finds a medium in the Underworld, explaining who’s behind this - an unclear threat referred to as the False God. Thrust into chaos, Vikku takes it upon himself to free the Mortal Realm by going on a wild goose chase to find and slay the False God, ending this power-trip-gone-as-expected once and for all.

BEAUTIFUL VISUALS

Hell’s never looked so Heavenly. In an all-new and improved coat of paint, enamor yourself at the familiar, yet enhanced environments in front of you.

CONTROLS LIKE HEAVEN…

Boasting air-tight, fully-supportive controls, this installment of Eldabyss will feel better than ever before - reiterating upon the natural, graceful movement, paired with brutal, fast combat that many have grown to love.

…BUT HARD AS ALL HELL!

It’s easy to start playing, but mastery and concentration are key. Can you weave through the Underworld’s forces, and swing back harder with your own?

FULL VOICE ACTING

Bringing the Abyss to life, this game boasts full voice acting from start to finish. Each and every character has a voice.

COMBAT LOADED WITH SSSTYLE!

No longer do you evade your enemies with a quick shotgun blow and a sprint. Whether it’s bashing them with your shield, cutting them down with your blade, or filling them with lead, you’ll take the demons head-on and give them Hell!

Parry

Combo

TRY IT OUT

Best of all? You can try the game as it gets developed now!

https://extrez.itch.io/heavenandhell

Thanks for the continued support over the years.

Very cool! Congratulations :heart::fire::heart::fire:

This game is taking a slightly different direction than originally planned, but fret not, that’s just indicating the original plotline isn’t 1:1 with the current plan anymore. Stay tuned, and PLAY THE NEW DEMO PLEASE

https://extrez.itch.io/heavenandhell

New demo has released!

https://extrez.itch.io/heavenandhell
https://extrez.itch.io/heavenandhell/devlog/1676331/autumn-demo-2026-many-changes

List of all changes
  • Blood absorption per hit on enemy increased to accommodate for newly paced combat
  • VFX added to UI upon using a Blood Vial
  • Animation added to currency / Carmite display
  • New Longsword weapon - no tricks, all skill.
  • Hitstop added
  • Some upgrades added
  • New logo
  • Menu overhaul
  • Received damage cooldown raised
  • “TARGET EXECUTED” changed to “PREY SLAUGHTERED”
  • Original boss health bar brought back
  • Default Blood Vial count decreased from 20 to 10
  • Gravity changes that I doubt you of all people will actually notice. Geek.
  • Various sounds can have randomized pitches for variety’s sake
  • Minor optimizations? Probably? I don’t know, don’t play on a Chromebook.
  • Changed to 4:3 aspect
  • UI updates.
  • New status portrait, so you can gaze longingly at your favorite vampire boy. It also reflects health status.
  • Stamina consumption tweaks. Successful strikes now recover 10% stamina to keep the action flowing
  • New main font ‘DakutenMinchoRetro’
  • Walk cycle tweaked, all 16 frames restored
  • The player has a proper landing animation now
  • Double jump animation altered to look more weightless + “front flip” animation was causing bugs
  • Room transitions are significantly faster
  • Proper intro
  • Knockback removed due to balancing issues.
  • The player receives a brief freeze/stun frame on damage, along with a visual effect and overlay to accommodate.
  • Blocking now reduces received damage by 50%, converting it into pushback. This feature is actually relevant. Press F. Is that listed anywhere? I hope so.
  • Meat Puppet AI redone, resembling a more passive enemy
  • Rudimentary working pause menu, allowing you to access options mid-game.
  • Various visual and balancing fixes