I’m pretty new to this whole forums thing, so my stuff is bound to be full of errors.
This forum serves the purpose of announcing updates, patches, demos, and everything in-between regarding TSOA 2 - the sequel to TSOA X.
Have requests, ideas, want to offer help, or give criticism / praise to the project? Leave em here!
ey, i’m a part of this games team and i think it’s pretty good! i haven’t done any work yet tho
Could you post a link
here’s a link to a demo of the game
warning, you need a pretty ok machine
Wow this is really good
why is everything japanese
Also warning, this game is not for kids.
Planned english/japanese translations
I’m curious to ask, why?
I’m here too
the usual blood, gore, mature themes, etc.
Blood and gore, suggestive themes, dark themes, some language use, etc
Hey everybody,
The TSOA 2 Web Demo has received updates - that being the ones seen in the work in progress full version.
This includes, but isn’t limited to:
- 5 bullets fire from Shot-Crucifix
- Simplified the UI even more
- Slight rocket launcher tweaks
- Slight player speed increase
- No more auto-sprint - dash mechanic available instead
- ORIGINAL Soundtrack.
Go check it out!
Ebic now uses his full body BUT is wearing a cloak.
I might’ve accidentally just traumatized some people, but this connects SO MANY DOTS in the lore.
I keep going too fast for my own good lol
Hey everyone - there’s a new weapon / combat system in place. May I introduce to you all:
AMMO + WEAPON PRIORITY
What does this mean? Well, in short, instead of getting all the weapons at once, you get one weapon at a time with limited (but increasable) ammo. You can collect as much ammo as you want for each weapon, but once you run out / grab a new weapon, you lose it.
This is a still a very early concept, (so no screenshots yet) and I expect criticism. If you have any ideas reply to this forum and I’ll consider your input
His whole body is cybernetic and mechanical