do a cyber punk city, filled with sci fi robots
lmao, i just thought it would fit the darker pallete and or themes
I was agreeing with you saying that your idea was good
i am aware you underestimate my knowledge
dont cite the deep magic to me witch, i was there when it was written
Menu done, setting up (CUSTOM, NOT ALERT BEHAVIOR) dialogue right now, curtesy of nhgcr_for_the_3rd_time. The elemental theme will be represented by vehicles: a fire cow, a water dinosaur, an air car, and an earth mech (subject to change). The enemies will have the last few elements: metal, lightning, light and dark (maybe only the first two of those cause jam time limited).
Art:
I’m drawing enemies too right now.
Additionally, this game is to Taile Gamougg 5 what Geometry Dash Subzero is to Geometry Dash: a pilot to test features in the form of a unique spinoff game. This game might have deeper connections to CubeTales than previous Gamougg games, but I’ll have to discuss that internally within GamougGaming (my dev team). This game is a solo project for the Flowjam, but I still need to make sure the lore is check with the team.
pings: @paisleypug @DinoDev @DWGAMEMASTER @ItzBlob
I’m sorry for not making the updates that interesting, folks. I’ll do better next time. Also here’s a poll:
- Red
- Black
- Yellow
- Purple
- Other color
- skins
- animations
0 voters
Introducing the new “Damage Class” system! This is a simple naming system you can easily use for hazards or enemies. It’s just a way giving Number behaviors specialized names to organize them by how much damage they deal. In my game, the weakest hazard damage class deals 4 damage (represented by -4 in the number behavior block). Because I have three (3) classes, I used the letters ABC to represent them with A having the most damage.
The code is in the player object in the health bundle. You can have as many classes or change the numbers as you wish.
Gameplay (I play like ■■■■)
https://vimeo.com/848070124/808bcc2ded?share=copy
City sprite
Hidden sup3r in here
No mechs/vehicles yet, but the elements are represented by the Lightning Rizzler and Dark Rizzler enemies for now. I plan on making a system where you kill enemies and the kills act as currency you can use to summon elemental vehicles and beat levels and bosses to eventually beat the game.
Pings: @nhgcr_for_the_3rd_time @BradenS @Hong_Jooni_Pooni @Kasamir @paisleypug @DinoDev @DWGAMEMASTER @ItzBlob
Let me know if there’s anything else you want to see that I can show you without spoiling too much of the game.
found him
Can I post a picture of the hidden sup3r87?
Yeah, you can
Did I find him?
Please remove the image immediately. Just edit the post now before 5 minutes pass.
Yes, I have done so. I am glad that I have found him.
Playable demo temporarily because I need you guys to tell me if the light effects on the blocks hurt your eyes
Flowlab Game Creator - Element Overdrive
@paisleypug @DinoDev @DWGAMEMASTER @ItzBlob
working on player animations (not fun)
I lost some of my pixels cuz of technical issues, I’ll fix the sprite
edit: fixed
Basic outline for the dinosaur mech. I hope this will help people enjoy the game
Yes , it will be animated. Also I animated the cube mech too. I’m still working on the sprite so there may be some changes. Several changes, actually. I’m trying to focus on making all the robots playable before anything else.
@paisleypug @DinoDev @DWGAMEMASTER @ItzBlob
ROTATED SPRITE
(zoomed in editor screenshot, and yes that’s the player, who’s animated now)