Thank you. I appreciate that.
I have finished the tree sprite. It’s 32 blocks long and contains five trees.
I lightly shaded the trees and added a new one. The ‘Undo’ button doesn’t work for me and neither does ctrl Z. (Only on Flowlab). It hasn’t worked properly for almost a month. It caused me to destroy multiple sprites and it just uses up a lot of unnecessary time. It’s not big enough to report on bug fixes though (I think).
They kinda look weird.
I know. I’m the only one to draw the trees. I think they look like cartoon slimes one rotten sticks…
A dwarven tower:
I see like 3 different pixel sizes in that one image, try making the pixel size more consistent.
I only see two and one. I made the trees two because the sprite is the largest possible. It would take years to draw it in one pixels. I don’t see any other pixel sizes. The stone is using one pixels because I need it to be as detailed as possible in one block.
Nice but I suggest making the whole thing wider as most people have wider screens and monitors.
What would you reccomend?
Generally these. Specifically the boldened and italicized ones. Ignore all the links because they all lead to the exact same Punishing: Gray Raven wallpaper download.
The max canvas size is 600x600.
I’ll use 400x225.
i like a lot so far, good job
still not a good idea to have different pixel sizes. The background can be a different size from the foreground, but the foreground and UI should always be the same pixel size.