how do i make a platform that uses an animation to emerge from a wall when an ingame button is pressed by the player. can anyone help?
If you ever want to make a moving solid sturcture like a platform, you should use kinematic (unstoppable) objects by turning off movable but still use velocity. If you want it to match an animation, you could use an invisible kinematic object. But I think it’s easier if you make the platform itself move instead of relying on animations.
@JR01 can you give me a picture?
Here’s an example, but keep in mind that all objects that are not-movable and move through each other.
Another way to look at it is having a movable wall or floor.
thanks but that wasn’t what I was talking about
Animation and physics are two seperate things, if you want to have a platform coming out of a wall for example, kinematic objects is what you will need. To make it match an animation, you will have to time the movement of the animation to an invisible kinematic object.