How can I make an object emit random things like for a loot chest
http://flowlab.io/game/view/443299
Well, one way could be to do this:
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Have the trigger to drop loot generate a random number. If you have three types of loot, pick a number between 1 and 3
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Add three emitters, one for each type of loot
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Put a filter between the random number and each emitter, that checks for a specific number: 1,2, or 3.
Here’s an example: http://flowlab.io/game/play/443682
How can You only make it emit something ounce by the way
put a switch before the emitter, and turn it off after emitting once.