Read the title /\
I’ll get an example in a second.
http://flowlab.io/game/view/1205454 go to the level called “First Level”.
@ScizorM. this is because you are using the forward input for the Charger to move. The forward direction causes the objects to ignore other forces in the game, making them “float” and “slowly landing”. If you want them to behave like they are affected by gravity, you need to use the “x” input. You need to use positive numbers to make them go right and negative numbers to go left. Use the switch, collision and flip blocks to make it so that they change direction upon running into a wall.