Enemy orientation

so i have it so that my enemy ai is a seperate block, using proximity and point to to move, from the sprite. the thing is when the block were to go left or right the enemy stays facing the same way. is there any way to detect that the block is going right/left?

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You can use an Extractor to get the X Velocity.

If it is Less than 0 it’s moving left
If it is greater than 0 it’s moving right

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