Im making something thats like how FNAF: SB
is like, when the enemy sees you, they say something to tell you they’re there:
But it just brings in all the dialouge at the same time, any help?
Im making something thats like how FNAF: SB
is like, when the enemy sees you, they say something to tell you they’re there:
It seems like it should work fine, do you have multiple enemies that all detect the player at once?
Nope only this guy
are the filters set to Equal to? it’s hard to tell
it is set to equal to
is it detecting multiple times, causing the random behavior to output multiple times? If that’s the case, add a delay between when it can detect the player.
Oh, any way I can prevent this?
When it detects the player, have the output go into a switch. The switch will turn itself off. When the message is done turn it back on.
Wait be more specific pls my brain is using 1% power.
Example:
"Something → “Something” → “Something”
Proximity → Switch (turns it self off) → Random Behavior → Timer (the time the message lasts for) → Switch (The First switch “On” input)