Enemy Warning Dialouge

Im making something thats like how FNAF: SB
is like, when the enemy sees you, they say something to tell you they’re there:


But it just brings in all the dialouge at the same time, any help?

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It seems like it should work fine, do you have multiple enemies that all detect the player at once?

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Nope only this guy

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are the filters set to Equal to? it’s hard to tell

it is set to equal to
image

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is it detecting multiple times, causing the random behavior to output multiple times? If that’s the case, add a delay between when it can detect the player.

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Oh, any way I can prevent this?

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When it detects the player, have the output go into a switch. The switch will turn itself off. When the message is done turn it back on.

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Wait be more specific pls my brain is using 1% power.

Example:
"Something → “Something” → “Something”

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Proximity → Switch (turns it self off) → Random Behavior → Timer (the time the message lasts for) → Switch (The First switch “On” input)

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