Hey guys, I want to make an enemy spawn from the spheres(in yellow) that are guarded by the enemy in my game. Any ideas?
HighPower Game
This kind of worked. Actually, they’re spawning before I even attack. I want them to spawn for 5 to 10 seconds if the sphere is not destroyed. Once the sphere is destroyed, they stop spawning. Is that possible?
The numbers on a timer are 1/10th of a second. Like 10 is 1 sec.
Cool. However, they spawn at the next one without the player coming closer. How should I adjust the sphere to spawn them only once the player comes closer? I’m guessing I will have to use proximity.
A proximity would work
How can I implement it to spawn enemies after 5 or 10 seconds the player gets near it?
This didn’t do anything, I might need to put a number and filter behavior
Everything is supposed to work, can you tell me what the problem is?
Oh actually, it worked; it’s just that I didn’t connect the always trigger to the switch’s input. Thanks!
I just realized I may have not made that picture a bit more clear though
It’s alright, I’m fairly new to this platform. I have been here for about a month. How long does it take to know many of the things to do here?
It probably depends. I started to pick up on the simple codings first and after getting used to them for a while, I started to try some other ones.