I have created a platformer game, but I want feedback on it. Check it out.
I like the trail the player has, but the rest of the environment is hard to tell whether something will kill you. And the wall jump is very inconsistent.
The wall jump was a glitch I took advantage off… But I can’t find a suitable replacement for it. For the environment, should I delete the background, or add a place where it tells the player what not to touch?
You need to make the spikes and wires actually look dangerous, I’d recommend checking out Saint11’s tutorials, they are a godsend.
As for wall jumping, I’d say to check out PixelPizza’s example here:
The Flowlab help sections has lots of great resources
Where can I find his tutorials?
Here you go!
Its useful, but now I have infinite jumps, and I don’t know how to stop it.
Are your raycasts checking for a specific object? If so then change them to any object.
I’ll check it out myself though.
@Kasamir It’s because your particle object is set to moveable. Uncheck that box and it works fine.
I changed it to any object, and thanks for helping me.
It worked, but now I can’t wall jump at all…