Excuse the cheesiness of my game… it’s a gift.
On the Last Level of my game, the enemy “Krampus” emits fireballs when triggered by proximity to player “Jake L4”.
Krampus starts facing to the Left, and appropriately emits fireballs to the left.
When he flips to right facing (following Jake L4’s position), however, the fireballs continue to emit to the left (now appearing to come from his backside)… and when he flips again to face the left, the fireballs switch and emit to the right (still coming from his backside…)
“Match rotation” is on for the emit behavior.
Why is this happening? How can I fix this?