In SB2, the grid is set to play an animation when it detects “E .parent” or any of its children or children’s children. However it does not pick up. @grazer could you fix this asap? The special effects aren’t as good
Yep, I’ll investigate - thanks for reporting it!
No problem
Haven’t investigated this one yet - yesterday I was looking into your sound request
Oh. Thanks though
Hey @jngthree,
I’m trying to investigate this issue, but I don’t understand the description. I’m looking at the grid, and I see the following collision triggers:
- “,Player”
- “wormhole”
- “.laser”
- “explosion particle”
- “.ship explosion particle”
These all seem to be triggering, so I’m not understanding the issue.
“Laser” was originally “E .parent”
Only “E seeker cloak” triggered it
@jngthree - I just tried this:
- Opened “.laser” and set its parent to “e.parent”
- Opened “grid” and changed it’s “.laser” proximity trigger to “e.parent” instead
When I played it, the laser objects still triggered the proximity nodes. I think I’m still confused about the issue, sry
“laser” never had a parent as it was the projectile parent, not an enemy.
Keep the prox like you changed it, but leave the laser object alone.
Also I noticed a dramatic problem in the chaos spawner… things aren’t highlighting properly, connecting the emit to something can shut it down… etc
I think i should put it on another page, but i already feel like I’m already flooding the forums, and possibly annoying some people
Feel free to start another thread for the chaos spawner issue - that way we can keep this one for discussing the inheritance problem.
I’m still not understanding the description - if I change the proximity trigger to “e.parent”, what should I expect it to trigger on? What objects have “e.parent” as their parent?
It may be easier for you to set a proximity trigger up in such a way that it demonstrates the problem, then tell me which one I should look at. That way I can see it failing, and figure out why that is the case.
Also, thanks for reporting this problem, and helping me track it down.
Hey @jngthree - I can see what you mean now. I am investigating the issue, and I’ll let you know as soon as I figure something out. Thanks.
This is fixed, thanks again for reporting and explaining it!