There should be a sub-category under “examples”, titled–“JR_01 and PixelPizza”.
It’s be so helpful!–Aside from the fact that, all of the examples are already made by JR_01 and PixelPizza (sorry Grazer).
There should be a sub-category under “examples”, titled–“JR_01 and PixelPizza”.
It’s be so helpful!–Aside from the fact that, all of the examples are already made by JR_01 and PixelPizza (sorry Grazer).
Mac is known to have low RAM, so it’s likely that the browser failed before getting to load the game.
Mine did the same thing except it loaded the entire thing then the tab kinda crashed. I don’t know if it was because I went to a different tab while it loaded and caused it to freeze up or what, but it’s certainly a huge project, lol.
does the same thing for me, honestly… my iPad works better with it than my Mac.
How do I put that in my game? If I’m allowed to, I would like to create a better blood effect for the enemies in Halo: Flowlab Evolved and Noob Saibot in Taile Gamougg: Noob.
3:06 for importing particle effects into your game
Before that, it tells you how to copy and paste the bundles, connect some stuff, and yeah.
I was mia for a little while and this comes out looks super nice
Looks nice ive been trying to create something like that for my flowjam game
Hey everyone!
It’s been a while since we released the FlowFx, so we would love to have your thoughts and feedback overall.
Link just in case: FlowFX - Particle System
Please vote on the polls below to help us know the result of our work and see if we can improve anything
0 voters
0 voters
If one thing could be changed, improved, or added, what would it be?
(leave a comment)
Thanks
Is there an option where it doesn’t load for your device, lol.
The project is so big it takes forever to load.
One thing I think would be a great addition would be to have random X/Y movement. Example:
Leaves blowing in the wind does not flow in a straight line, but flows with the wind, and changes the Y direction randomly. I feel this could be used for several different particles
Another thing could be adding shaders, cuz why not lol
Hmm are you using a pc or mobile?
Yeah! Random X/Y is a nice suggestion, it was on the to-do list but the other movement options had a higher priority.
Shaders would be nice, but since we can’t stack shaders, it would probably not work correctly, plus it could break someone’s game if they were already using shaders.
There you go, I’m this topics 20th like
The particle creation system is fun and intuitive. I look forward to trying to put my own shapes into the emitters.
The export process is a little convoluted, but after a few times I’m sure it will be easy. You have to really get your particle right or you have to keep editing and pasting new setting #s I had to go back to the tutorial while I was in the middle of making my fix, and had to open it in another window to get to the youtube link (though I found it easier to read the text instructions). Maybe a link to tutorial in the builder window too?
Seems to work as a proof of concept in my game but I haven’t put the effect into its final function. It will hopefully play an integral part in the late game.
FlowFx is quite the accomplishment. It’s a great extension for Flowlab. Great work for sure!
flowlab particle system
@todorrobot Yeah, the export process could be better, but we’re dependant on a flowlab update that allows us to import/copy bigger amounts of text.
Adding the tutorial to the engine itself is a nice idea too, and shouldn’t be too hard.
thanks for the feedback!
@Jaiden_Yabuki Ahahah thanks, I appreciate it
@LMTPE Yeah, It’s trying to be
Make it so it works on my iMac without showing a black screen and never loads
I don’t have an iMac, and I don’t think JR has one either. So if you and @ManiacPumpkin want to help us and test it on those devices, your help is more than welcome
Y’all can message me here or on Discord: Samuel Tomé#9035
I don’t know what there is to say and help with, it’s not a game bug. It’s a flowlab bug or iMacs just can’t run larger projects like these on flowlab.