Flowjam 2022 Entry "Nibiru"

Okay i’m gonna edit the poll, just to add another option

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Poll time!

When startling a Siren, instead of it incapacitating you instantly, when it reaches you it devours you killing you instantly or when it reaches you, your teammates will have a chance to kill it before it devours you. (To inject fear more into coming across a Siren)
  • Incapacitate you instantly
  • Kill you instantly
  • Give the teammates a chance to kill it then it kills you instantly

0 voters

@John_Shrekinson you can vote again if you’d like

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Another Poll!!!

Situation Commands: Situation Commands are actions you can get your teammates to do. Example (Press 1): Get a teammate with a health kit to heal you, this can be especially useful in certain situations when there are enemies around.
  • Add this
  • Don’t add this (Let the AI do it on its own)

0 voters

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In Halo 5, your teammates were also AIs and they would kill enemies on their own. When you got downed, you could press and hold X and they would show up to revive you. In addition to this, you can press a button to command your teammates or lead them somewhere iirc.

My point is is that you should consider both AI and player commands to control the teammates. However, I also suggest that you limit the quantity (not quality) of commands and AI functions and such until after the Flowjam (we only have two weeks). That’s only if you feel that such an action is necessary.

Okay, I will take that into consideration, but personally, I think that AI teammates teleporting to you just by the tap of a key is overpowered. The AI making their way to you on their own is more reasonable. But we are talking about 2 different games so yeah.

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Nah they run and jump over to you in Halo 5. If they can’t get to you in time while you’re downed, you die. The Halo games in general have some really great AI. I think you could study them to see how they work. Halo: Combat Evolved revolutionized many things, and AI technology is one of them.

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Okay, thanks. :slight_smile: (20 character, I forgot how to hide make them invisible.)

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You’re welcome!

< grgewgwegwegwe> but no spaces

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Sad to say, I’m going to have to cancel the pin system because it will take a lot of time to figure out, and we’re all on limited time here, sorry guys. Pretty sure that’s gonna cost me for creativity :frowning:

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Based on the changes to the pin system, the Mangler will now be the Bruiser.

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After you get downed you will be able to spectate your AI teammates. After the jam, I might add the feature of after death, your teammates can make their way to the safe point (If I can figure out the pathfinding) while you spectate them.

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Healing and Ray Blaster Recharging Station will now be replaced with just pickups.

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I like it so far, but I have two comments for you…

  1. Is it Niribu or Nibiru? The intro and title of this post say Niribu, but the game title and description say Nibiru.
  2. Add arrow keys as well as WASD to offer additional control options for various computer styles.
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Oh wow I did not see that, thanks for letting me know, it’s actually Nibiru, and i’ll be sure to add arrow key controls.

Glad I could help, make sure you change the in game intro as well.

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Thank you for your feedback, once I get more done, I can add you or any others who are interested in bug/playtesting, if you’d like.

Bad news guys, I had to take care of some things and lost so much time and I won’t be able to finish the game before the deadline. Furthermore, I have to forfeit from the competition. @grazer If you can, can you please remove “Nibiru” from the submission list?

Edit: I’ve come to a conclusion, @Bmarzi helped motivate me to complete the game and get as much as I can finished.

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Why remove it? Now that the stress of completing the game and winning the competition are gone, you might as well keep it in and let people test play it. You’ll get more feedback and be able to make a better game.

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It’s honestly not playable, there is still a big bug with the teammate AI and I haven’t even started on the Enemy AI, Level Design, and MANY other things, it’s really not going to be fun, your just going to be walking around shooting at nothing, with a barely finished level start and a teammate that just keeps getting stuck on nothing. It’s really not that much to give feedback on because the core gameplay is nonexistent.

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Teammate AI has been improved but still has issues:

Teammate Shooting has been nerfed - This is helpful as it makes the player actually have to put in effort to make it to the checkpoint. More specifically, the teammates actually have a chance to miss their shots, instead of being 100% accurate.

Teammate behavior reworked - I was thinking, instead of bots being able to rescue other bots that are incapacitated, they will just go for the player, but the player would have to rescue the other bots themself. I had to come to this conclusion because the bots trying to find whichever player was closest to revive was just not working at all.

However, I am still have trouble finding a way for the bots to not get stuck on walls, rocks, etc. When trying to get to the player.

Note for gameplay so far:

You might notice that after a while, eggs will began to spawn ALOT more enemies. The goal is to destroy the eggs before they hatch a new enemy, stopping a giant horde of them to appear.

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