With the Flowjam deadline approaching, I would like to share my entry with the community!
GLOWBUG is an exploration game set inside a tower on Planet N, which was once a bright and colorful utopia that has now turned into a wasteland of death. Glowbug, a sentient robot designed to bring back happiness to the residents, finds itself trapped within the confines of the Tower - a place filled with lethal traps, horrifying (but cute?) creatures, and a mysterious background. Will you be able to help Glowbug fulfill its mission, or will it succumb to a terrible fate?
Challenging puzzles: Solve various puzzles designed to test your skills - but don’t take too long, you might encounter the monster who stalks the halls of the building
Suspenseful and unpredictable gameplay: Within tight rooms and lean hallways, you never know when you’ll suddenly be trapped into a corner - or run out of space to hide. When left to your own devices with minimal guidance, will you be able to keep calm under lethal pressure?
The Lore Deepens: You can choose to enjoy the main storyline, or to explore and collect additional documents to uncover the Tower’s hidden past. (WIP)
Stamina / Inventory system: collect items around the map, and save them up for dire situations
This game is meant to be played with a WASD keyboard and a mouse. More control options might be added later
Any feedback and suggestions are appreciated!
Play it here: