Ratio: 4:3 In Flowlab Grid: 16x12 or 32x24 In Pixels: 512x384px or 1024x768px
By using these correct measurements, you will no longer have those black borders that show when the Cover has a different size! These black borders are totally fine, but in case you want to have that perfect match, this is for you
Now, what you’ve been craving for but didn’t know you needed! The Flowlab Instagram Post:
Tips for a Great Flowlab Game Cover!
Stop missing out on players! Wondering why your game isn’t getting the attention it deserves?
A great Cover can make all the difference and drive more eyes towards your beautiful creation!
It’s time for a MakeCoverrr! Swipe for pro tips on leveling up your Game Cover and watch it turn heads and stack up the Plays counter!
I will start the trend! ahah
Here’s one of my favorite game covers that I remembered just now!
Sonic Riders for PS2, both the EU and Japanese versions are so great and iconic!
The Japanese version is really iconic as it’s in the same style as the game Intro (banger)
I probably like these games too much but there’s a good chunk to unpack from just the cover.
The game deals with duality, reflections and twisted mirrors of reality. What are trees on one side, is shadowy figures haunting the other. A face of a woman submerged beneath the waves, barely visible.
Similar could be said with the sequels cover, although not much about reflections (although it does have a ton of narrative reflections within the game). We can see a gaping hole in the mans chest, and the woman is going within it. Not only does missing hearts play a role in the story, but the madness of the world comes from the man, and the outsider stumbles their way within it. The overlapping images also play a role as realities begin to cross over each other.
So far, it’s the best Halo I’ve ever played. The graphics are almost as good as Halo Infinite and the gameplay is amazing. There are over two times as many guns to choose from as any other Halo game, and the multiplayer is supposedly the best every made, although there are a few bugs [REDACTED] the bugfinder and I have encountered. Plus, the campaign is just as epic and has many cutscenes.
Sorry for going off-topic.
I am making a new game cover, and I have a question. (Apologies for the topic revival.)
You said the cover will fit if it’s 16x12 on the flowlab grid, but you also said the ratio was 4/3. Will a cover of the size 4x3 blocks fit as well as one the size of 16x12?
Indeed! It should work perfectly, as it is the same ratio.
But I still recommend to export your cover at like x200% or x400% (if pixel art) so it it’s a little bit bigger and fits the 16x12.
Let me know how it goes and feel free to share your new game cover!