Flowlab Speedrunning šŸ

@CodeAlpaca

I was thinking about this for a while, how you have to manually record and time your flowlab game runs in order to even submit a valid speedrun.

I was trying to mess with some code and then I realized, the leaderboard behavior.

The Leaderboard behavior checks if a player opens the editor, so I was wondering if there was a way to use the Leaderboard to give the player a score of a random number and check if they have a score for that current run, if they do, then there could be a timer to record their run. If they arenā€™t given a score (using the Leaderboard to detect if they opened the editor) then it wonā€™t present a timer and they have to restart the game.

I donā€™t know If this will work, since I no longer have indie to test this, but I feel there could be an example made up that could revolutionize speed running games on flowlab.

I also donā€™t know how well timers work on specific devices, cause I remember when everyone was speed running one of pixel pizzaā€™s games and some people were getting a whole 10 secondā€™s more than other people, so I donā€™t know if computer performance or browser performance can effect timer delays or not.

Like I said, I donā€™t know if this would work, but I think it would definitely be an idea to consider since that way anyone can freely speedrun games without having to use adding a timer on top of your recording. I donā€™t know if it is allowed on Speedrun.com or not since I do think you need a legit recording with timer displayed for that, but at least to record on the flowlab game itself.

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Iā€™m pretty sure the reason heā€™s not using in-game timers is because those arenā€™t exactly on-time.

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In game timers arenā€™t needed, I can retime the video afterwards (YouTube makes the easiest).

As for using Leaderboard/Cloud to check if a timer should be added, yeah that can be done.

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Iā€™m surprised to see my game here, as I was thinking about speedrunning myself. I changed the reset button so that it also resets the timer and readded Speedrun mode. I even got my best time yet but had forgotten to record the run. Took me a good 20 minutes.


Iā€™ve improved a lot considering my very first win:

I might end up doing an inauguratory run of Eldabyss 2 later.

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Added Any% splits to speedrun.com for Eldabyss 2

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Iā€™d speedrun the game, but Iā€™m on Mac :frowning:

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first attempt

lost a lot of time on gluttony 2 because I forgot about the boulder, and tessaract because tessaract

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attempt 2

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rare youtube upload from me

btw, I start time when you gain control of ebic after breaking out of the grave, and end time on credits

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I just see images interchanging.

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uhhhh, Iā€™m not sure why thatā€™s happening

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Well, I canā€™t redo the run exactly so idk how I can re-record it

@CodeAlpaca youā€™ll just have to trust me on this one

uhh, well. Iā€™ll add it, but if the score time is actually good like sub 25 is hard, then Iā€™ll remove it. But if a good time is 18, then ig Iā€™ll leave it because it doesnā€™t really affect standings

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Iā€™ll do another run later after I figure out why the video came out like that

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Also the splits are similar to the times I was getting on the beginning levels anyways, so itā€™s not absurd. Yeah the image is weird, because when switching levels it showed the portal, and you can see the game running behind the weapon option

also, I got this time while dying multiple times, so I think 20 or sub-20 is probably the norm

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so OBS completely destroys the recording, Windows Game Bar works but the video is shrunken for some reason

Is Windows Game Bar the default screen recorder? For me, besides audio being weird with Mac specifically, just the built in screen recorder works as well as OBS

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