I’d like to know the stories you guys have of how you went from your first game to your current self. I’m planning on creating a system to make flowlab easier for beginners to learn, so it will be helpful for me to know how people learned certain parts of the website!
I’ll start:
My first game was an odd platformer with no friction, it sucked pretty bad.
Then I made a troll game and made my first true progress when I made the game that kept me from leaving: Human Sandbox. It was a people playground knockoff i enjoyed playing and making very much.
After this i had many deleted subprojects, and started super ballers, which became the reason why I understand logic as much as I do now. Then I started making examples. The player listing and typing things I made helped me understand lists, and then I started working on SWARM, which made me extremely good at sorting code. Then, I stopped working on SWARM and made Flordle and other examples perfecting my knowledge of lists and text.
My name is Yoshikage Kira John Shrekinson. My first game made with Flowlab was the beginning of the epic tale of the skeleton hero, Gamougg, and it was a platformer. It started off with no weapons, but later I gave it one for comedic purposes. Then I made the next two games in the Gamougg trilogy, but only upon making my third game did I stand here and realize my Flowlabian purpose: to Evolve Combat.
Ever since my introduction to the Halo series of video games, I enjoyed playing first-person shooters. Once I started playing the original Halo game, Halo: Combat Evolved (Bungie, 2001) through Halo: the Master Chief Collection, it became my favorite Halo game. This bled into my Flowlabian “career”, which led to me wanting to Evolve Flowlabian Combat. Stuff got real when I decided to make Halo fangame.
After that, I just kept moving forward. I evolved my art, I evolved my guns, and I evolved myself. My creative process changed and my games grew more difficult, increasing the skill gap as they did. I made a couple of examples on my way to where I am today, but nothing helped me more than Halo and this community.