-FOXER- Dev Log

Maybe when you jump into one and get suspended at the bottom stuck, since moving left and right doesn’t help, and the only way to get out of it is a double jump?
Hapenes to me a lot

4 Likes

and can you fix the lvls after 15k?

2 Likes

I’m not seeing the problem? It’s loading fine for me

1 Like

yea but at one point it is impossible to progress further.

2 Likes

It’s 1 am for me so I’m about to go to sleep. Was it because there was too large of a gap to cross? A screenshot would help identify it

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You can sleep, It’s just too big of a jump
The platform is on the bottom of the screen, while the other platform is at the top

2 Likes

im on it, ill fix it later today

1 Like

I think I know the reason of all these problems, the vines, previously when you had 1 life, you would die instantly, but with the new 3 lives, if you get stuck on a vine with spikes on top, you would lose all three in a perma death trap. am I right @ItzBlob
And when I level designing way back, before this chunk, I found out something, if I put something on the left side of the designer bricks, the level, when generated would break and spawn flags and all sorts of random stuff by the masses. Did you see a flag @Kasamir ? I think I might have messed up

2 Likes

I think the solution to all of these is if I literally just make a new batch of chunks with the 3 lives and everything else in mind

  • Yes

0 voters

1 Like

Alright, finished up the new chunks, this took up all my screen time so I didn’t manage to make a new enemy today :cry:
Tell me if there are any issues!

3 Likes

I GOT A SUPER LUCKY RUN!!! Kasamir or KaptainChris Probably could have gotten like 50k with it but i got 11k which im happy with

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Im in 5th with 15k now :sunglasses:

3 Likes

Not A flag, loads of flags…

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Yep, that’s the sign of something going wrong…

3 Likes

pixil-gif-drawing (51)

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pixil-gif-drawing (52)

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pixil-gif-drawing (53)

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I made that run animation accidentally, I mean it wasnt a accident, but originally there wouldnt be a animation, the hound would just zoom around with the rocket, but after the alert transformation animation I saw something that looked vaguely like a dynamic run, best animation yet, I’m very proud of it :ok_hand:

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2 Likes