There is a behavior called Global, it’s listed in the editor under Logic. If I remember correctly it should be next to the Expression behavior.
Anyways, Global values are shared between all game objects
There is a behavior called Global, it’s listed in the editor under Logic. If I remember correctly it should be next to the Expression behavior.
Anyways, Global values are shared between all game objects
Oops, I just made a slight mistake in what I sent you
It’s alright No Problem!
The “XOR” Logic Gate is used to detect if there is only 1 input, so in this case if only the Key Press activates and the logic gate doesn’t (Also, connect the “Fail” output Filter to the “Fail” message
Its Working! But if you miss you insta die for some reason XD its kina funny, but annoying
Yeah… When I Hit a Note I Insta Die XD
Keep in mind that whatever number is sent to the message block is the number that is outputted on the receiving end.
I changed the fail message to missed so it fits the vibe with normal fnf and changed all the messages from fail to missed and I also changed the mailbox to get and its not working
I’m pretty sure the value input for the bar needs to be the actual value, like 100.
It Works! But when I hit the arrows it still takes away health instead of gaining some
It sometime does and doesn’t work for me, you need to adjust how a successful hit is done.
I have no idea how to do that, but something I did with the proximity was making it so the closest object that hits it is successful I don’t know if it has anything to do with that.
The main problem is the miss, it triggers every time you press the button instead of failing to hit the note like in the original game. You should try to trigger miss when they go above the notes, not when you press a button.
Would i have to do something with the collision block. if not that is the only way i think I would be able to do something with that that I have an idea of?
Track the hits in the “hit note” objects and track the misses in the “arrow” objects
I think i found another way! My health goes up! Basicly the proximity checks the notes and I added it so it checks the distance (dist) and it seems to be working so ill replicate it and make the arrows more percice!
The Arrows are getting hit, but not making my health go up and I’m out of ideas could anyone help?