I’ve been using a bunch of tilemaps lately (Thanks to JR01’s easy bundle), and I’ve found that there’s sometimes a 1-pixel gap between the objects using the timemap:
It doesn’t happen always, just when the cam is at a certain position.
It’s a bit strange. I think it only happens with JR01’s new tilemap system.
If the sprites take up the entire grid space, it’s likely another example of the issue Flowlab occasionally has. Grazer tried to fixed it two or three times already but it keeps popping up
The 1-pixel gap issue with JR01’s new tilemap system seems to occur depending on the camera position, causing gaps between objects. This issue doesn’t happen consistently but is noticeable.