Getting my Game to play Animations Exactly how I want...

This is just a demo I’ve been working on http://flowlab.io/game/play/786820

Basically FlowLab is finicky or picky about how animations play. Whenever I tap the up arrow the animation plays as intended, but when I press and hold the up arrow it doesn’t work. This is similar to other animations. How do I fix that?

Your jump animation plays when you release the up button, because you have the keyboard behavior output as “up”. Change the OUTPUT to “down”.

I fixed that @Luminous but I also meant like sometimes when I press the up arrow the animation plays but the character doesn’t jump. Also if you press up and right at the same time or up and left at the same time to do a side jump, the animation never plays.

Also I guess while I’m at it. When I jump and walk into a wall I get stuck on the wall until I let go of the button. How do I prevent this?

I know this has been an issue in FlowLab for awhile and some people have implemented this into their games or somehow removed it.

If you use a “Capsule” collider shape, then there is no friction against walls.

Sweet, I’ll try that now. Thanks for replying to all my posts xP