Hey, gang!
First update of the dev log!
I love making pixel art but man is the process of making tile sets so tedious. I was making trees and the amount of work just to make the different sections for a cluster of trees work is ridiculous. We live for this though
I’ve been working a lot on the UI and how to stylize. Much like how I used a pumpkin for the health bar in Wilder’s Creation, I plan on using a piece of candy for the health bar in Ghost Gunner. I want to add as much as I can to the charm factor. It’s always something I try to focus on in my games but I always know I can do better.
Sorry this feels more like a journal entry than a dev log but I don’t have much right now. I’m having a lot of fun making this though!