Has Anyone Made a Soft Body?

yeah, I agree. I’d at least have to make it automatable and not buggy.

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Lol this topic is not quite dead yet, I’m still working on it, btw.

Here is latest update:

Ofc there is a lot more stuff to add

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Right now, all points have “springs attached” to each point. But maybe a better solution would be to only put springs between points close to that point.

if you have 1,2,3,4,5,6,7 points, instead of
1-2
1-3
1-4
1-5
1-6
1-7
you could do
1-2
1-3
1-4
1-5
to make little box structures like this:
image
(imagine each corner of the square is a point to be connected)
instead of this:
image

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eheee, check it out: Flowlab Game Creator - Soft Body Test 5

It’s so unstable, and I think something’s wrong with the drag equation

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Not related, but here’s some joint testing I was doing:

https://flowlab.io/game/play/2392995

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not quite sure how to make the different joints not tangle up…

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@JUSTPLAINOP what do you think of it

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It’s not really a soft body, but it’s pretty cool. It’s kind of like TheBrickCentric’s rope example with jello.

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So in the next version I’m making, I’m going to give each point an ID, then the points it will be linked to will not change. It will see which two points are closest at the begining, check their IDs, then only spring acording to those two points. This will solve a couple problems.

The primary problems with the last one was that, as they moved, they attached to different points, because which one they were closest to changed. Also, I think the drag was a little funky, I’ll be using the projected velocity of the spring instead of its current velocity in this one.

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